Posts

Milestone Projects

Image
  - Castle - - Surface Design Study - - Surface Design Applications - - Reverse Engineered Object -  - Wearable Object - This semester was my first experience with any sort of 3D modelling, and I was able to achieve one of the goals I had set for myself after the castle milestone project: learning how to create organic forms. I have learned so much and look forward to applying what I’ve learned to personal projects now that I’ve discovered how fun 3D modelling is!!

Wearable Object: Planning to Final Render

Image
This project was one of my favorites of the semester. It allowed my to apply what I learned (especially from the reverse engineered object project) and create something I really love.  The first step in the creation of my isopod ring was planning. I had a lot going on and was really short for time so I was unable to make three proofs in Rhino, but I did plan out three (poorly drawn) concepts in Procreate. I knew I wanted to progress with the isopod ring as soon as the concept came to me--I figured the size and overall appearance fit the assignment guidelines in terms of being unusual. I then explored the concept a little more before I began to build it in Rhino. For this project, I started out by working with Nurbs as it was what I was most comfortable with, but I wasn't getting the same organic feel I wanted. After experimenting for a while and still not liking the results, I decided to change my approach and work with SubD modelling instead. I created the main shape in Nurbs, ext...

Reverse Engineered Object - Final Renders & Exploded View

Image
I finally managed to complete this object!! Yay!!  I'm very happy with how it turned out--Keyshot was such a fun program to use and I really enjoyed experimenting with materials, environments, and lighting.  I ended up having to simplify certain parts of the object, specifically the little details that are meant to allow the user to twist/clip the pieces together. I wish I could have incorporated those details, but I ran into too many errors and confusion stemming from my lack of foresight in the earlier stages--lesson learned for next time. That said, with the amount of time and effort I put into this, I am still happy with the final result.  This project has allowed me to become way more comfortable with Rhino 8. Through the mistakes I made and all the troubleshooting I did, I learned so much about the program as well as 3D modelling as a whole. :)

Reverse Engineered Object - Progress III

Image
I know this post was meant to be for our finalized renders, but I hit so many roadblocks and errors that I haven't made much progress despite spending hours and hours on it. On the one hand, I've learned a couple new commands and ways of working through my troubleshooting, but on the other hand I've ended up spending a LOT of time on troubleshooting.  Some of the main issues I've had/am currently having are certain pieces not aligning as they should despite the care I put into measuring, boolean operations failing, and my biggest killer: getting too ahead of myself and joining objects + filleting their edges before they were finished. By the time I realized I had more to add to the pieces I had filleted, I wasn't able to undo it, and I ended up having to build the pieces all over again. I think I just got too excited seeing the pieces so close to being finished!!  So even though I'm super excited to play with Keyshot, I just have to keep on troubleshooting until...

Mug Experiment

Image
 I used this mug to experiment with materials, environments, and commands like shell and sweep2. :)  

Reverse Engineered Object - Progress II

Image
 I've started to turn the geometry for my object into 3D forms, and it's going well for the most part!  So far, everything is looking the way I want it to, and I'm really having fun with the shell tool. But there's a specific piece of the object that I'm stuck on, and it's this part:  I've been trying to get rid of the part beneath the wavy bit. The waves are supposed to look like this:  I've spent a long time on this part and tried all sorts of things--I tried using the split command, boolean difference, and overall a lot of moving things around and trying things a bunch of different ways. I'll have to come back to this part, but all in all I feel myself becoming more comfortable with this program as I work on this object. :)

Reverse Engineered Object: Progress I

Image
For the first big chunk of this project, I worked mainly in the front viewport, switching to the other ones when necessary. I had fun working this way--it kept things pretty straightforward and easy to understand. I got all of the measurements for what I think are the main bits I'll need to start extruding some curves. :)  [Front view] [Perspective view from top angle] [Perspective view from low angle, dimensions hidden]