Wearable Object: Planning to Final Render

This project was one of my favorites of the semester. It allowed my to apply what I learned (especially from the reverse engineered object project) and create something I really love. 

The first step in the creation of my isopod ring was planning. I had a lot going on and was really short for time so I was unable to make three proofs in Rhino, but I did plan out three (poorly drawn) concepts in Procreate.

I knew I wanted to progress with the isopod ring as soon as the concept came to me--I figured the size and overall appearance fit the assignment guidelines in terms of being unusual. I then explored the concept a little more before I began to build it in Rhino.




For this project, I started out by working with Nurbs as it was what I was most comfortable with, but I wasn't getting the same organic feel I wanted. After experimenting for a while and still not liking the results, I decided to change my approach and work with SubD modelling instead. I created the main shape in Nurbs, extruded them to the thickness I wanted, and then use the Quad Remesh command to convert them to SubD. Making sure to keep things symmetrical, I would then select certain SubD faces and move them with the gumball tool, working part by part and then putting the pieces together so I could fine tune them. I eventually ended up with this, which I then created a 2D proof sheet for: 






I was happy with the size and appearance, so I moved to the next step and rendered the ring in Keyshot:




Overall, I found this project a lot easier than the last (though still challenging) because I was able to apply the new things I learned from my struggles . I also became a lot more comfortable working in Subd and would like to experiment more with organic forms.  

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